- Vows of War
- Races
The races of Vows of War
Four races fight for the Concord and four for the Scarred Dominion. Your race decides where your story starts and which classes you can learn, and it never changes.

Human
Humans are the most numerous folk on both sides of the Sundersea, and in the Concord they are its practical backbone: farmers, traders, caravan drivers and road wardens.
A Concord Human’s story starts in Greenreach, a woodland frontier where the East Road has gone quiet, two caravans are overdue and the last wagon came home with arrows in its boards.
- Faction
- Concord
- Starts in
- Greenreach
- Homeland
- Greenreach and the Concord heartland
- Height
- about 5 ft 11 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Channeler, Occultist, Shifter, Accordant
Humans can learn every Concord class, including the Accordant.
Voren
Voren are stone-wrights and smiths built on a mountain’s scale: well over seven feet tall, with granite-grey skin veined with minerals and pale crystal growing at the shoulders, forearms and knuckles.
Their craft raised Caelmont from the mountain, and when the war ended their ancestors spent their last great working mending the shattered earth. Voren characters begin in Greenreach, beside the Concord’s Humans.
- Faction
- Concord
- Starts in
- Greenreach
- Homeland
- Stonewake Vale
- Height
- about 7 ft 7 in
- Classes
- Warrior, Ranger, Channeler, Accordant
Built for the front line and the long haul: Warrior, Ranger, Channeler or Accordant.


Thaeli
The Thaeli are forest-bonded wardens who grow their homes, stairs and bridges instead of building them. They have seedpod-shaped heartwood skulls, glowing green eyes, leaf-fan fronds where ears would be and a small living canopy on the crown.
When the war ended, the Thaeli spent their last great working restoring living things. Today a Thaeli elder sits as the Concord’s High Sovereign. Thaeli begin in Rootwake Glade, where the old trees are tended like family.
- Faction
- Concord
- Starts in
- Rootwake Glade
- Homeland
- Rootwake Glade and the Dawnweave Commons
- Height
- about 6 ft 9 in
- Classes
- Warrior, Ranger, Rogue, Channeler, Shifter, Accordant
The only Concord race besides Humans who can become a Shifter.
Solmara
Blue-skinned scholars of light, tide and oath, with long fin-like ears and points of light along the temples like a star map. The Solmara keep the temple and archives of Caelmont.
Long ago the Solmara moved the sea itself, and they swore never to work the water again. Their oath is short: watch the water, never work it, write what it did. Solmara begin in Tideglass Reach, a harbor of pale stone and brass tide instruments.
- Faction
- Concord
- Starts in
- Tideglass Reach
- Homeland
- Tideglass Reach
- Height
- about 6 ft 2 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Channeler, Occultist, Accordant
With Humans, the only Concord race that can learn all three casting classes: Arcanist, Channeler and Occultist.


Dominion Human
Dominion Humans share their ancestors with the Concord’s Humans; the two split apart during the war. Generations of hard country made them function-first: riveted coats, plain speech and little patience for ceremony.
The Iron Regent who rules Scarhold is human, as most have been. A Dominion Human’s story starts in Cinderwake Hollow, a works town of girders, lifts and orchard terraces built inside a caldera.
- Faction
- Scarred Dominion
- Starts in
- Cinderwake Hollow
- Homeland
- Cinderwake Hollow and the Dominion heartland
- Height
- about 5 ft 11 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Channeler, Occultist, Shifter, Forgestorm
Dominion Humans can learn every Dominion class, including the Forgestorm.
Kaldreth
The Kaldreth are a fire-forged race: tall, lean and sharp-featured, with dark glassy obsidian skin webbed by glowing ember cracks and hair that moves like smoke or low flame.
They are blunt, competitive and quick to anger, and they settle things face to face, in contests with rules. Earn a Kaldreth’s loyalty and it lasts. Kaldreth begin among the clans of the Ashen Crucible.
- Faction
- Scarred Dominion
- Starts in
- Ashen Crucible
- Homeland
- The Ashen Crucible
- Height
- about 6 ft 6 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Occultist, Shifter, Forgestorm
The Dominion’s only race that cannot become a Channeler; every other path is open.


Vantik
The Vantik are windkin: small and quick, with huge pale-gold eyes, tall ears, windswept tufts and translucent membranes that run from wrist to hip. Their ancestors quenched the last firestorms of the war.
The war split their homeland in two. Galehook, a rookery of decks and cloth on white sea cliffs, is the half they still hold; the other lies somewhere across the Sundersea. Vantik begin in the Galehook Rookeries.
- Faction
- Scarred Dominion
- Starts in
- Galehook Rookeries
- Homeland
- Galehook Rookeries
- Height
- about 3 ft 7 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Channeler, Shifter, Forgestorm
Vantik wings bring racial gifts: Wingstep, a longer dodge; Featherfall, to glide down long drops; Tailwind, a burst of speed for the party; and Windways, to ride Galehook’s updrafts.
Kovar
The Kovar are not native to Dorenvar. They are the last of a people from the dying world Kovareth: smooth metallic skin traced with glowing seams, molten-gold eyes and a calm, deliberate manner.
Metalwork is close to faith for them, and many inlay metal into old scars to mark a passage or a loss. They can sense worked metal and ore almost as a second sense. Kovar begin in Cinderwake Hollow, and their hall in Scarhold, the Vaultworks, carries real weight in the Dominion.
- Faction
- Scarred Dominion
- Starts in
- Cinderwake Hollow
- Homeland
- Upper Ferrum
- Height
- about 5 ft 11 in
- Classes
- Warrior, Ranger, Rogue, Arcanist, Channeler, Occultist, Forgestorm
Every Dominion class but the Shifter is open to the Kovar.

Which race can play which class?
Warrior and Ranger are open to every race. The Accordant belongs to the Concord and the Forgestorm to the Dominion. Choose your race and class together in the character creator.
Get in before the vow breaks
Early-access invites go out by email, in waves, to readers of The Vows of War Chronicle. Join free and you're on the list.
- Your early-access invite, as soon as your wave opens
- Dispatches from development: what's new in the world and what's coming
- Lore, art and stories from Dorenvar you won't find anywhere else
- Only sent when there's something worth sending









